Impact of Technology on Adolescents
External reference: https://openalex.org/T10355
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Performance Over Pedagogy: The Psychosocial Price of Child Influencing
Study examines how child influencing causes identity fragmentation, academic disruption, and social isolation, calling for legal protections prioritizing development over commercial objectives.
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Deskly: A Privacy-First Desktop Digital Wellbeing System for Windows Using Behavioral Nudges and Gamification
Deskly, a Windows desktop wellbeing system using behavioral nudges and local data storage, reduced screen time by 23% and improved wellbeing scores by 17% in a 12-participant pilot.
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Physical activity linked to lower short video dependency in adolescents
Study reveals physical activity reduces short video dependency in adolescents through enhanced psychological resilience and reduced anxiety and depression.
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No evidence of increased gaming-related problems with long-term use of a video game therapeutic: Exploratory endpoint findings from a randomized controlled trial
Long-term use of a video game therapeutic for depression showed no increase in gaming-related problems, with deterioration rates low across all study arms.
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Online support appears to add to, not replace, in-person support
Cross-sectional study of 112 adults finds online social support functions as adjunct to traditional support rather than substitute, supporting rich-get-richer hypothesis.
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VR and smart home technologies support family intimacy differently
Mixed-methods study examining VR and smart home technologies as complementary resources enhancing family emotional intimacy through parenting self-efficacy and burden reduction pathways.

