Education and Learning Interventions

External reference: https://openalex.org/T13565

  1. Three depressive symptom profiles were identified during COVID-19
    Latent profile analysis identified three distinct depressive symptom patterns in Korean adults during COVID-19, with interpersonal conflicts and younger age predicting severe profiles.
  2. AI-robot-supported learning improved preschool health education outcomes
    Study examines how AI robots combined with task-based learning affect motivation and problem-solving in preschool health education for ages 5-6.
  3. Virtual reality exercise improved college students’ mood states
    8-week trial shows virtual reality exercise reduces tension, anger, and depression while increasing vigor more effectively than traditional aerobic exercise in college students.
  4. Financial knowledge and attitude predict entrepreneurial intention
    Study reveals that financial knowledge and attitudes significantly influence Ethiopian university students' entrepreneurial intentions, while financial behaviour shows no significant effect.
  5. Lecturers and prospective teachers reported mixed views on metaverse use
    Qualitative study of Turkish lecturers and prospective teachers reveals ambivalence toward metaverse in education, identifying costs, equity, and privacy concerns alongside learning benefits.
  6. GenAI shows mixed effects in computer science learning
    Systematic review of 64 studies examining generative AI's impact on computer science learning outcomes, hallucinations, and problem-solving skills across programming education contexts.
  7. Graphing instruction benefits K–12 STEM learning
    Systematic review of 54 empirical studies examining graphing numerical data in K-12 STEM education, analyzing instructional effectiveness and student difficulties.
  8. Vietnamese EFL students reported high online flow
    Explore flow experiences in online EFL learning among Vietnamese undergraduates. Study reveals high engagement levels driven by feedback, challenge-skill balance, and teacher support despite low.
  9. Chat option increased collaboration in social virtual reality
    Study comparing social virtual reality and video communication for remote collaboration, examining how chat functionality affects cooperation rates in ride-sharing simulations.
  10. Smartphone dependency and reading activities relate to career maturity
    Structural analysis of smartphone dependency and reading activities' effects on career maturity through creative thinking and growth mindset in Korean high school students.
  11. Interview highlights views on AI, professionalism, and six-year medical training
    Interview examining medical education innovation addressing student competencies, AI integration, and curricular design in Korean medical training contexts.
  12. Major competency achievement varied by cosmetology major
    Quantitative assessment of major competency achievement in female cosmetology students, examining specialization-specific performance patterns and curricular implications.
  13. OTT-based education was linked to higher satisfaction among salon hairdressers
    Analysis of OTT-based online education effects on job utilization and satisfaction among independent salon hairdressers, with job integration as mediating mechanism in vocational learning outcomes.
  14. Learning content linked to knowledge, attitude, and engagement
    Structural equation modeling study of blended learning for beautician certification examining relationships between learning content, knowledge, attitude, and cognitive engagement among 243 trainees.
  15. Transformational leadership was linked to lower digital pedagogy directly
    Explore how directors' transformational leadership influences teachers' digital pedagogy in early childhood education through learning agility and collaborative practices.
  16. Multisensory immersive VR improved some fire-safety learning outcomes
    Factorial study examining multisensory stimuli and immersion level effects on cognitive load, motivation, and knowledge outcomes in VR fire-safety education with 120 students.