Digital Mental Health Interventions

External reference: https://openalex.org/T11519

  1. “Who moved my heart brush?” Realms of the Heart: A Human-AI Collaborative Gamified Adjuvant Treatment Application for Depressed Teens Based on Painting Therapy
    Gamified human-AI collaborative system integrating painting therapy reduces adolescent depression and increases motivation in randomized controlled trial.
  2. Affective and Goal-Oriented Factors of Relationship Formation in the Digital Therapeutic Alliance: A Longitudinal Study of Mental Health Chatbots
    Study reveals that emotional support and practical assistance drive user relationships with mental health chatbots, with trust and satisfaction as outcomes rather than predictors.
  3. My Body, Their Business: User Perspectives on Commercial Data Practices in FemTech mHealth Apps
    Survey of 187 users examined how commercial data practices in fertility and menstruation apps influence user perception, revealing conditional tolerance and interface design effects.
  4. SPIRIT: A Design Framework To Support Technology Interventions for Spiritual Care Within and Beyond the Clinic
    Research presents SPIRIT, a design framework guiding technology interventions for spiritual care in clinical and community settings. Six design dimensions operationalize spiritual support delivery.
  5. European respondents trusted health professionals most for app advice
    Cross-sectional survey of 1228 European residents reveals health professionals are most trusted for app recommendations but informal sources are used more often in practice.
  6. AI scribes were linked to less EHR time and more visits
    AI-powered medical scribes decrease EHR and documentation time for clinicians while modestly increasing weekly visit volume, suggesting incremental workflow efficiency gains.
  7. Facial-video heart rate variability modestly distinguished depressive symptoms
    Stacking ensemble classifier combines facial video-derived heart rate variability with demographics to screen depression with moderate discrimination. AUROC 0.64 achieved across 1453 individuals.
  8. Kenyan adolescent mental health dataset spans 17,089 students
    Dataset of 17,089 Kenyan adolescents measuring depression, anxiety, adverse experiences, and help-seeking behaviors to address mental health evidence gaps in sub-Saharan Africa.
  9. Some medical chatbot answers may be unsafe
    Physician-led evaluation of four large language model chatbots reveals unsafe medical advice rates from 5-13%, with potentially serious consequences for patient care.
  10. Forum engagement showed distinct linguistic paths over time
    Linguistic analysis of 2 million forum comments reveals distinct psychological trajectories in users who leave, stay in, or return to an incel community, with re-engagement marked by reduced.
  11. Digital technologies support meaningful connections in care homes
    Scoping review of 72 studies examines how digital technologies facilitate meaningful connections in care homes, identifying gaps in generative AI applications.
  12. AI in public health depends on governance, equity, and transparency
    Analysis of whether AI represents foundational change or technocratic distraction in public health, emphasizing alignment with equity, prevention, and democratic governance.
  13. Deskly: A Privacy-First Desktop Digital Wellbeing System for Windows Using Behavioral Nudges and Gamification
    Deskly, a Windows desktop wellbeing system using behavioral nudges and local data storage, reduced screen time by 23% and improved wellbeing scores by 17% in a 12-participant pilot.
  14. Mental health symptoms predict flexible inference use
    Study shows that specific mental health symptoms predict how people use flexible reasoning when making complex inferences, with alterations in goal-directed decision-making as a key mechanism.
  15. SMILe eHealth care model was adapted for local use
    Implementation of a nurse-led eHealth monitoring model for stem cell transplant recipients, including adaptations for local context and resource constraints.
  16. No evidence of increased gaming-related problems with long-term use of a video game therapeutic: Exploratory endpoint findings from a randomized controlled trial
    Long-term use of a video game therapeutic for depression showed no increase in gaming-related problems, with deterioration rates low across all study arms.
  17. Online support appears to add to, not replace, in-person support
    Cross-sectional study of 112 adults finds online social support functions as adjunct to traditional support rather than substitute, supporting rich-get-richer hypothesis.
  18. Video increased mental health literacy, but not help-seeking intentions
    Study evaluates narrative video intervention to improve mental health literacy and reduce stigma among Latinx adults, revealing gender differences and complex factors influencing help-seeking.
  19. Emotion-adaptive eco-feedback concepts were generated for home assistants
    Study investigating emotion-adaptive eco-feedback in personal assistants through co-design methodology, generating eight design concepts integrating emotion AI for home energy management.
  20. AI companions may support emotion regulation in socially anxious students
    Phenomenological study examining AI companions' role in emotion regulation support for university students with social anxiety, identifying benefits and technological dependence risks.