What the study found
The study found a center-periphery pattern in the Chilean independent video game scene, where access to technology did not remove cultural hierarchies. Among 28 Chilean games reviewed from 2014 to 2024, only one showed thematic glocalization focused on Latin America, five showed aesthetic glocalization, and 22 showed grobalization.
Why the authors say this matters
The authors conclude that the high level of original intellectual property creation does not necessarily mean strong local cultural content. The study suggests this pattern reflects cultural dependency and an internalization of dominant global tropes.
What the researchers tested
The researchers analyzed the Chilean independent video game industry through a postcolonial lens. They reviewed 28 Chilean games released between 2014 and 2024 and classified them by thematic glocalization, aesthetic glocalization, or grobalization.
What worked and what didn't
Original intellectual property creation was common, but local content was limited. Only one game was identified as thematically glocalized toward Latin America, five were aesthetically glocalized, and 22 were categorized as grobalized.
What to keep in mind
The abstract only reports a review of 28 games from 2014 to 2024, so the findings are limited to that sample and time period. Other limitations are not described in the available summary.
Key points
- The study found a center-periphery dynamic in Chilean independent video games.
- A review of 28 games from 2014 to 2024 found 22 were classified as grobalization.
- Only one game showed thematic glocalization focused on Latin America.
- Five games showed aesthetic glocalization.
- The authors say high original IP creation did not prevent limited local cultural content.
Disclosure
- Research title:
- Chilean indie games show limited local cultural content
- Publication date:
- 2026-04-13
- OpenAlex record:
- View
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